Text bubbles now move alongside any applied visual transforms. We fixed where object visual transforms would not apply immediately when spawning or loading objects into an area. Loading save games now works with encrypted premium module saves. We fixed a resource management issue when entering areas resulting in crashes on area load screens. Issues with playing Premium Modules in multiplayer have been addressed. The high contrast shader has been tweaked so that the fog colour is not impacted anymore. Matters should now be much improved for some players, however we are continuing to work on Intel-related issues. We addressed one of the major crashes people were seeing on Intel GPUs. The SSAO FBO has been updated to use 25% fewer GPU cycles. This will be re-enabled once it works better in conversations. We turned Depth Of Field off by default (only for new installs). The name generator tables for all races (including custom) are now configurable in racialtypes.2da. ![]() To make use of it on existing setups, set FullScreenDesktopMode=1 in nwn.ini. MacOS now defaults to “Desktop” style fullscreen mode (Borderless Fullscreen). It’s disabled by default, so you have to go into Options, Advanced Effects to try it out. We added a new experimental full screen shader effect: Sharpen.
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